Alright, alright, let’s talk about this Dragon’s Dogma 2 and them timed quests, yeah? My grandson, he’s always yappin’ about this game, so I figured I’d try and make sense of it for ya.
Now, from what I gather, these timed quests ain’t like bakin’ a cake, where you got a timer dinging at ya. It’s more like… well, like when the milk goes sour. You don’t exactly know when, but you sure as heck know it ain’t gonna last forever, you hear?
See, in this here Dragon’s Dogma 2, they got these quests, right? Some you can do whenever, like milkin’ the cow in the mornin’. But others, they got a sneaky little hourglass lookin’ thingy next to ’em in the quest menu. That there’s your warning, like a rooster crowin’ before sunrise. Means you gotta get a move on, or you gonna miss the worm.
What happens if you’re slow as molasses? Well, some quests, they just disappear like a fart in the wind if you don’t do ‘em quick enough. Like, there’s this one fella talkin’ ‘bout romance and such. You take too long, and poof! No lovey-dovey for you. And some other quests, they tied to the main story, like followin’ the river downstream. You dawdle too much, the story moves on without ya, and you’re left high and dry.
- Watch out for the hourglass: That little picture means “hurry up, buttercup!”
- Main story matters: Some quests are tied to how far you get in the big story. Don’t get left behind!
- No actual ticking clock… mostly: Most of the time, it ain’t a real timer. Just gotta pay attention to what’s goin’ on. But there’s one or two that DO have a timer, from what I hear. So keep yer eyes peeled.
Now, this ain’t like plantin’ corn, where you know exactly when to harvest. It’s more like… like when the neighbor’s dog gets loose. You gotta catch him before he causes trouble, but you don’t know exactly how long you got.
My grandson, he keeps mumblin’ ’bout “missable elements” and “consequences.” Sounds like fancy talk for “mess up, and you’ll be sorry.” And that’s the truth of it, ain’t it? You miss a timed quest, you might miss out on some good stuff, like a shiny new pitchfork or a bigger harvest.
They say there’s a whole bunch of these side quests, like fifty or somethin’. Scattered all over the place, like chickens in the yard after a fox gets in. You gotta go find ’em, and then you gotta figure out what to do before they disappear. It’s like lookin’ for eggs in the henhouse, only these eggs can vanish if you’re not quick enough.
And this “Unmoored World” thing my grandson talks about? Sounds like a whole ‘nother mess of trouble. More quests, more timers, more things to keep track of. It’s enough to make your head spin like a weathervane in a tornado.
So, the long and short of it is this: Dragon’s Dogma 2 got timed quests. They ain’t always got a timer tickin’ down, but you gotta be quick and pay attention. You miss ‘em, you miss out. It’s like life, ain’t it? Opportunities come and go, and you gotta grab ‘em while you can.
And remember, even though there ain’t always a clock tickin’, some quests are tied to the main story. So, don’t go wanderin’ off too far, or you’ll come back to find the barn door closed and locked.
Now, if you’ll excuse me, I gotta go check on them chickens. They’re probably layin’ eggs faster than I can collect ‘em, and that’s a timed quest I can’t afford to miss!
Tags: Dragon’s Dogma 2, Timed Quests, Side Quests, Guide, Tips, Main Quest, Consequences, Missable, Walkthrough, RPG