Alright, listen up, y’all. Let’s talk about this Robocop: Rogue City game, okay? Now, I ain’t no fancy gamer or nothin’, but I heard folks talkin’ ’bout this game and all the choices you gotta make. Seems like a big deal, so let’s get down to it.

First off, they say you get to make all sorts of dialogue choices. You know, talkin’ to folks and stuff. And from what I gather, these choices actually matter. Like, if you’re nice to somebody, maybe they’ll help you out later. And if you’re a real grump, well, maybe they won’t. It’s like real life, I guess. You gotta be careful what you say, or you might end up in a heap of trouble.

How Your Dialogue Choices Impact Robocop Rogue City

I heard tell there’s this thing called the “Too Many Complaints” side quest. Sounds like a headache to me. This police fella, he’s got too many complaints, and you gotta help him sort it out. Now, I reckon there’s gonna be some choices to make there, too. Do you side with the officer, or do you listen to the folks complainin’? I ain’t got the answer for ya, but you gotta think it through.

  • Important Choice: I heard you can control this Robocop fella better by investin’ in somethin’ called “Psychology Skill.” Sounds fancy, but it means you get more ways to talk to people. Maybe you can smooth things over without havin’ to shoot nobody. That’s probably a good thing, ain’t it? Less shootin’, less mess.
  • Dog Lover Choice: And get this, there are even special choices for folks who love dogs. Now, I love dogs myself, so that sounds mighty interestin’. I don’t rightly know what it means, but I’m guessin’ you can be nice to dogs in the game. And who wouldn’t wanna be nice to a dog?

Now, some folks are sayin’ there are three different endings to this game. But I heard that ain’t exactly true. Seems like there’s this one big choice at the end, when you’re fightin’ some old fella. And whatever you choose there, it changes the cutscene right after. So, I guess that’s important. You gotta decide whether you wanna be a good guy or a bad guy, I reckon.

There’s also talk about upgradin’ Robocop so he can understand folks better. Like, he can tell if they’re tellin’ the truth or not. They call it “dialogue sense” or somethin’. And it helps show Robocop’s got some humanity left in him, even though he’s mostly metal. Now, I ain’t sure if these choices are about Robocop’s personality or yours, but it sounds kinda deep, don’t it?

Some folks say they get extra dialogue choices even if they ain’t put no points in that psychology thing. Seems like a glitch or somethin’, but who am I to say? Maybe the game just likes some folks better than others. It’s a mystery to me, for sure.

But the big thing is, they say your choices matter. They change what happens in the game, and they even change the endin’. So, you gotta pay attention and think about what you’re doin’. Don’t just go shootin’ everybody, you hear? Sometimes talkin’ is better.

And get this, the real Robocop actor, this fella Peter Weller, he’s the voice in the game! And they even made Robocop move all slow and clunky, just like in the movies. That’s pretty neat, I gotta say. Makes it feel real, ya know?

So, if you’re thinkin’ about playin’ this Robocop game, just remember what I told ya. Your choices matter, so choose wisely. Be nice to folks, maybe be nice to dogs, and try not to shoot too many people unless you gotta. And for goodness sake, don’t go causin’ too many complaints, alright?

In short, this game ain’t just about shootin’ stuff. It’s about thinkin’ and choosin’. And that’s more important than most folks realize, in games and in life, I reckon.

How Your Dialogue Choices Impact Robocop Rogue City

Tags: Robocop Rogue City, Dialogue Choices, Game Endings, Psychology Skill, PC Game, PS5, XBSX, Peter Weller, RoboCop, Decision Making.