Well, now, if you’re sittin’ there wonderin’ which bunch o’ scoundrels to throw yer lot in with, the Zhentarim or the Thieves’ Guild, I reckon I can give ya a bit o’ my two cents. Ya see, in that game of Baldur’s Gate 3, things ain’t as simple as pickin’ the side with the nicest folks. No sir, it’s more like pickin’ the lesser evil, or at least that’s how it seems. But let me break it down for ya proper, ‘cause there’s more to this than meets the eye, especially when you get to the crossroads of the Guildhall.
First off, if you’re askin’ ‘bout the Zhentarim, they ain’t exactly the folks ya’d want to invite to supper. They’re a shady bunch, led by a woman named Roah, who’s got her hands in all kinds of trouble. Now, this Roah, she’s a tricky one. She’s playin’ both sides of the fence, gettin’ paid by the Absolute to mess with Minsc’s escape. Ain’t no honor in that, I tell ya. The Zhentarim are what you’d call “lawful evil”—they follow their own rules, but they don’t care much ‘bout folks like you and me. Their main concern? Makein’ a profit, even if it means makin’ a mess of Baldur’s Gate.
Now, if you fancy yourself a bit of a rebel, maybe you’ll be tempted to side with Nine-Fingers Keene and the Thieves’ Guild. That lot, well, they’re criminals too, but at least they ain’t all about control and gold like the Zhentarim. The Guild’s got its own set of rules, but at least they ain’t lookin’ to conquer the whole city. Nine-Fingers Keene, she’s the one pullin’ the strings here, and if you side with her, you’ll find things might not be as black and white as they seem. Though, let me tell ya, pickin’ Keene’s side won’t win you any friends with the Zhentarim. They’ll come at you with all they’ve got, and they ain’t the type to forgive and forget.
But, hold yer horses, there’s more to consider. If you’re the type to take a more… straightforward approach, you might just decide to kill both sides. It’s a sneaky move, but it does get ya some fine loot. I reckon you could get Roah’s best items if ya take her out in Act 2. And there’s somethin’ mighty sweet about takin’ down both groups of troublemakers, if you ask me.
So, what’s it gonna be? The Zhentarim might be all business, but their cold-hearted ways could ruin the good folk in Baldur’s Gate. They don’t care about the people; they only care about makin’ a coin. If you’re thinkin’ ‘bout the bigger picture, siding with Nine-Fingers Keene might just be the lesser of two evils. Sure, they’re criminals too, but they’ve got their own sense of loyalty, and they’re not just out for power.
But in the end, it’s all up to you. You could play the game of good and evil, or just go with whatever feels right in the moment. It ain’t always about right or wrong, sometimes it’s just about survivin’ in a world that don’t always make sense. In Baldur’s Gate, yer choices will shape how things turn out, and if you ask me, there’s no perfect side to take. But I reckon, if you’re lookin’ for a way out without makin’ too many enemies, well, the Thieves’ Guild just might be the better bet. At least they don’t pretend to be somethin’ they’re not.
So here’s the rundown:
- The Zhentarim: Lawful evil, all about control and profit. They don’t care about the common folk, just themselves.
- The Thieves’ Guild: A more rebellious bunch, though still criminals. They have their own rules, but they’re not out to take over the whole city.
- The option to kill both sides: A sneaky way to get some good loot and avoid pickin’ a side at all.
In the end, it’s a choice you gotta make for yourself, just be ready to face the consequences, ‘cause there’s no easy way out when you’re stuck between these two lots. But whatever side you pick, remember, Baldur’s Gate’s a tough place, and there ain’t no such thing as a perfect hero.
Tags:[Zhentarim, Thieves’ Guild, Baldur’s Gate 3, Nine-Fingers Keene, Roah, Act 2, morality, RPG choices, game guide, lawful evil]