Alright, let’s talk about this armor thing, this… “masterwork armor pathfinder” thing, whatever that means. My old man, he used to say, “Good armor keeps ya alive, cheap armor gets ya killed.” He wasn’t wrong, that old coot.
So, this masterwork armor, it’s like the good stuff, ya know? Not like that flimsy tin can stuff they sell to the city boys. This is the real deal, made by someone who knows what they’re doin’. It’s like the difference between a good ol’ sturdy fence post and a twig you find on the ground. One’s gonna hold up, the other’s gonna snap.
Now, from what I hear, you can’t just slap some fancy stuff on any old armor and call it masterwork. Nope, it gotta be made that way from the start. Like bakin’ a good pie, you can’t just throw some extra sugar on top after it’s done and expect it to be amazing. You gotta put the good stuff in right from the beginning. It’s the same with this armor, gotta be crafted right from the get-go. You can’t just fix it up later. That’s what they say, anyhow.
They say some fancy metals make the armor even better. Like this “adamantine” stuff. Sounds foreign to me, but they say it makes the armor tough, helps you shrug off hits. Less pain, that’s what it means to me. Light armor with that adamantine, they say it helps a little, medium armor helps more. Guess it’s like wearin’ an extra thick coat in the winter. The thicker it is, the warmer you are.
- Good armor is important, just like my old man said.
- Masterwork armor is the good stuff, gotta be made right from the start.
- Fancy metals like adamantine make armor tougher.
So, how do you get this fancy armor? Well, you can buy it, if you got the coin. Or, you can make it. But makin’ it ain’t easy, I tell ya. It ain’t like sowin’ a patch on a pair of trousers. Takes skill, takes time, takes know-how. You need to be real good at what you’re doin’ to make it right. It’s like building a good, sturdy house; it takes a craftsman, not some fella who just picked up a hammer yesterday.
They also say this masterwork business ain’t just for armor, ya know. You can have masterwork weapons, shields, even tools. Seems like if you’re gonna do somethin’, might as well do it right, eh? Why use a rusty old shovel when you can have a good one that digs better? Same idea, I reckon.
Now, if you’re gonna make this masterwork armor, or if you’re gonna put some magic on it – and yes, there’s magic involved, go figure – they say the best way is to do it all at once. Don’t make a piece here, a piece there, make the whole darn thing together. Makes sense to me, I guess. Like buildin’ a whole fence instead of just one post at a time. It’s all about gettin’ it done right the first time.
And this armor, it helps you in all sorts of ways, apparently. Makes you harder to hit, they call it AC. I guess it’s like havin’ a bigger shield, harder for the enemy to get a good shot at ya. They also talk about how it affects your speed. Heavier armor, slower you move, makes sense, right? It’s like carryin’ a heavy sack of potatoes; it’s gonna slow you down. There’s also somethin’ about “dexterity” and “strength.” Sounds fancy, but I figure it just means how quick and strong you are. Armor can affect that too, seems like.
Then there’s these “check penalties.” Apparently, wearin’ armor makes it harder to do some things. Like tryin’ to sneak around in a suit of armor, ain’t gonna happen, right? And if you’re wearin’ armor and carryin’ a shield, well, that makes it even harder. It’s like tryin’ to run through a muddy field with heavy boots on; you’re gonna get stuck. Common sense, if you ask me.
So there you have it, what I know about this “masterwork armor pathfinder” stuff. Good armor, made right, helps keep ya safe. That’s all there is to it. Fancy words and all that, but it boils down to common sense. Just like my old man always said.
Tags: [Pathfinder, Masterwork Armor, Armor Crafting, Adamantine, RPG, Game Mechanics, Survival, Equipment, Defense]