Alright, listen up, y’all. You wanna get into that monastery place in Baldur’s Gate 3, huh? It ain’t easy, but this old woman’s gonna tell you how it’s done. I heard some folks talkin’ ’bout it, and I figured it out, see?
First off, you gotta know it’s near the end of that first act, they call it. Don’t go lookin’ for it right off the bat, you hear? Gotta play a bit first. This monastery, it’s called Rosymorn or somethin’ fancy like that. And it’s got some kinda puzzle, Lord have mercy, puzzles these days!
Now, the problem is, them doors is locked up tighter than a pickle jar lid. And them monks, they ain’t handin’ out keys like candy. So, what do you do? You gotta be sneaky, that’s what. You gotta find some weapons, ceremonial weapons they call ’em. Where they are? Well, that’s the million-dollar question, ain’t it?
This is the part where it gets tricky, mind you. You gotta use them fancy moves, the ones them young folks use. Dash, they call it. Yeah, like you’re runnin’ real fast. You gotta use it to get through some vines, see? Like a jungle, almost. Then you gotta use somethin’ called Misty Step. Sounds like magic to me, but you youngsters know all about that stuff.
- First, dash through them vines.
- Then, Misty Step around the front of the building.
- Next, go down the stairs and use dash again to get around the corner.
Keep doin’ that, dashin’ and steppin’, until you’re on the left side, real close to the edge. Then you gotta Misty Step again, down to a lower place. It’s like sneakin’ into the cellar, only fancier. One more dash and bam! You’re in the right spot. A cutscene starts, that means you done it right.
Now, inside, you’ll see some statues. They gotta be facin’ the right way. I dunno how you figure that out, just fiddle with ’em ’til it works, I guess. Once them statues is right, a wall opens up. Hidden passage, they call it. Like somethin’ outta a mystery book.
But don’t think you’re home free yet. There’s gonna be some containers blockin’ the way. You gotta move ’em. Push ’em, shove ’em, whatever it takes. Just get ’em outta the way so you can get through. And there you have it, you’re in! Easy as pie, right? Ha! Well, maybe not easy, but you get the picture.
So, remember, find them weapons, use your fancy moves, fix them statues, and move them blockin’ things. Then you can get into that monastery and do whatever it is you young folks do in there. Me? I’m gonna go back to my garden. All this talk of dashin’ and steppin’ makes my head spin.
Baldur’s Gate 3 sure has a lot of things to remember. But once you get the hang of it, it ain’t so bad. Just like makin’ a good stew. You gotta have the right ingredients and know how to put ’em together. And if you get stuck, don’t be afraid to ask for help. Or, you know, listen to an old woman like me. We might know a thing or two.
Now, get on with ya. Go on and get into that monastery. And don’t forget what I told ya. Ceremonial weapons, dash, Misty Step, statues, and movin’ them containers. That’s the key, I tell ya. The key to gettin’ into that Rosymorn place. Good luck, you’ll need it.
And one more thing! Don’t go messin’ with no goblins. They’re nothin’ but trouble. Just stick to the plan and you’ll be fine. Now git!
Tags: [Baldur’s Gate 3, Rosymorn Monastery, Monastery Puzzle, Ceremonial Weapons, Act 1, Guide, How To, Walkthrough, Game Tips, BG3]